Drive
↑ gas · ↓ brake/reverse · ←→ steer · Shift nitro
Space handbrake · R back to the last checkpoint
C camera · Esc pause · M sound
Stay in one piece
Hit ramp jumps at about 100 km/h. Loops want 75 km/h or more, straight down the middle.
Banked curves hold more speed if you ride up the bowl.
Air tricks
In the air, press ↑/↓ to flip, ←/→ to spin, and
Space+←/→ to barrel roll. Keys you were already holding at take-off don't count, so let go and press again.
Time slows down while you fly. Let go early: the car keeps turning a little. Land on your wheels!
Stunts & nitro
Air, flips, rolls, spins, loops, drifts (handbrake through a curve) and smooth landings score points.
Chain them within 6 s for a combo up to ×5. Points fill the nitro tank: hold Shift to burn it.
Orange chevrons on the road are boost pads.
Rival & medals
Race a Rookie, Pro or Ace (who uses nitro too). Built-in tracks award bronze, silver and gold for your best lap.
Build
The track editor makes your own circuits. "Copy share link" gives a link that installs your track for anyone who opens it.